How is reach calculated for an in-store advertising campaign?
Reach for an in-store advertising campaign is sized using an impression multiplier, described in the Digital Out of Home (DOOH) & In-Store Retail Media Playbook 2024 as impressions per ad play, with impression multipliers compiled through location-based data used for audience sizing 1.
How the impression multiplier is built
The playbook's worked example starts with the hourly audience contacts at a screen, given as 2,242 contacts seen at Screen A between 7–7:59am on an average Monday 1. Ad exposure per dwell time is then derived: a dwell time of 24 seconds at that screen against an ad slot length of 8 seconds produces 3.88 ads viewed 1. Ad slots per screen per hour come from seconds in the hour (3600) divided by ad play duration (8 seconds), giving 450 ad slots 1. The result is an impression multiplier of 19.33 average impressions per ad play at that screen in that hour 1. Ideally the impression multiplier also takes into account foot traffic, observational studies, shopper behaviour analytics and engagement metrics gathered through technology 1.
What feeds and surrounds the calculation
- In-store traffic is defined as the number of measurable customers inside the store, located at total store, entrance, near screens, shelves, aisles and check-out 1.
- Metrics offered vary from retailer to retailer, so partners should be consulted on what is assessed before the campaign 1.
- Reach suits campaigns whose objective is product visibility, while ROAS is the relevant metric for sales objectives 2.
- Reach as a metric does not provide the transactional evidence brands need, such as sales and return on ad spend 2.